All games will be played on the default settings, unless otherwise specified, below.
All macros available via the in-game controller configuration menu are allowed.
Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
Accidentally pausing the game at any time during the fight will force you to forfeit the round.
Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
You must provide your own controller for games played on all systems.
Brook Converters are allowed.
Cronus Max Plus and Titan One converters are banned.
All wireless controllers other than the DualShock4 and WiiU Pro Controller are banned.
DualShock4 players that don’t unpair their controller right after the match, are subject to disqualification.
Nintendo 3DS, 2DS, or WiiU gamepad are not allowed.
Removing the battery or otherwise disabling these controllers is NOT OK. You may not use these controllers under any circumstances.
3rd party controllers which pair to a dongle like the MadCatz controllers are fine.
There is no coaching during any tournament match beyond pools.
There is a maximum of 60 seconds allowed between games in a set.
street fighter v
Game version: US PlayStation 4
Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap
The top 8 competitors will play 3/5 Matches.
Legacy Controller Mode is banned
Training Stage and the Beach stage are not tournament legal
Rashid stage is banned from game play
Kolin is banned from game play
PAYOUT: 70%, 20%, 10%
SUPER SMASH BROS MELEE
Items off, 8 Minutes, 4 Stocks
No excessive stalling (Rising Pound, Luigi ladder, etc.)
Wobbling is legal, stalling past 300% is illegal
Double Blind and Neutral Start is offered at request
You cannot counter pick to any stage you have already won on
Gentleman's Clause: Any stage may be played on if both players agree to it
If a match times out, the winner is determined by remaining stocks, then lowest percentage on the same stock
Pausing Results in a stock loss, at the discretion of the opponent
Winning player is not locked into the same character for the next match, but has to pick before loser selects character
Starters/Neutral Stages: Yoshi's Story, Fountain of Dreams, Battlefield, Final Destination, Dream Land
Counterpick Stages: Pokemon Stadium
The first stage is decided by banning from the Starter Stages in P1-P2-P2-P1 order
Following stages decided by winner banning 1 stage and then loser choosing
3/5 Sets will have no bans
PAYOUT: 60%, 25%, 15%
SUPER SMASH BROS FOR WII U
Game version: US Nintendo WiiU
Game Settings: 2 Stock, 6 Minute Time Limit, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 100%, 2/3 Games
Mii Fighters On (1-1-1-1 Default Miis)
Amiibo’s are banned.
Starter Stages: Battlefield (Miiverse), Final Destination, Lylat Cruise, Smashville, Town & City
Counterpick Stages: Dream Land 64, Duck Hunt
All Omega stages are banned.
First stage is decided by (Rock Paper Scissors) best of 1. Winner strikes, then loser strikes twice, then winner. (1-2-2-1)
Following stages decided by winner banning one stage from all stages and then loser choosing.
Winning player is not locked into the same character for the next match, but has to pick before loser selects character.
You may not choose a stage you have already won on unless mutually agreed to.
You may not play on a stage that is not on the available stages list. This will result in a double disqualification.
Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.
Sudden Death with a tied percentage/stock count will NOT determine the outcome of a tied game. A playoff match with 1 stock/2 minutes will determine the winner.
There will be no loading anything on to the tournament consoles.
PAYOUT: 60%, 25%, 15%
ultimate marvel vs. capcom 3
Game version: PS4
Game Settings: 99 Seconds, 3/5 Games, Default Handicap, Default Damage
You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc.
Winner must keep exact same team (including assists), but may switch order of assists via loading screen.
Galactus is banned in tournament play.
No multiple characters are allowed on the same team.