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BREAKING: Riot Games has broken media Silence with plans to reinvent their eSports strategies

9/22/2016

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TL;DR

"Back in 2012, one of our founders Brandon Beck talked about the five-year vision for what LoL esports could be. He described a future where events and broadcasts matched the production quality and excitement level of traditional sports and where pro players could build legendary careers based on their skills on the Rift. While this felt ambitious, even in 2012 we knew that those milestones were part of a larger journey to build a global esport that could last for generations. We’re still walking that path today, and want to talk about how we’re building towards the future."

- Championship Skins & Wards - 25% of revenue from each year’s Championship skin and Championship Ward will be added to the Worlds prize pool. ​
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- Challenger Skins - 25% of revenue from each year’s Challenger skin will be added to the MSI prize pool.

- Team Champion Skins - 25% of the revenue earned on skin sales in the launch year of each set of Team Championship skins directly with the players who inspired them, as well as their team and league (because it takes a village to make a champion).

- New & Improved Digital Goods - improving revenue sharing on summoner icons (World icons increasing from 20-30% and regional league increasing as determined 2by each league).
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The Future

"As we move into 2017 and beyond, we’re continuing to take steps towards a future where top LoL players have very well paid, long careers doing what they love - and where LoL esports team organizations are thriving businesses led by empowered owners who share responsibility and accountability for the long term prosperity of the sport. To help get us there, we’ll share LoL esports revenue streams and collaborate with our partners to develop new business models and actively shape the league. We want these partners to have permanent stakes, to be invested in a stable future and to profit from the continued success of the sport.
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We’re committed to leading LoL esports to this future."
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The Plan

"At its core, LoL esports succeeds by following a three step path:
  • Fandom
  • Economics
  • Stability
These three steps build off each other - and not all of the 13 LoL leagues across the world are at the same stage of maturity. Some of the more mature leagues (LPL, LCK, NA LCS, and EU LCS) have strong fandom foundations and are working to improve their economics, while other leagues are still working on some of the more developmental stages that Brandon described in 2012. Let’s take a closer look at each of the steps.
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Fandom

The fandom that we’ve always believed in is about much more than the number of viewers watching a match. Fans are communities bonded together by the shared experience of supporting their favorite teams, players, and leagues. These deep connections are forged in both the euphoria of a late game ace that seals victory and the agony of a Worlds upset resulting in a favorite team’s elimination.
We also believe that fandom is best when shared with others who share your passion. Whether you cheer in arenas, at home, or at a viewing party, we hope to give LoL esports fans the chance to share every experience with their community. We’ve been thrilled to see the growth of shared viewing experiences all over the world and have loved the amazing entrepreneurs who have gone to great lengths to build communities around the world to support LoL esports. We greatly appreciate all of your efforts and look forward to doing even more to support you all.

Let’s be clear - none of this works without you. Millions of players tuning in to a Worlds Final isn’t just a number to us - it’s the foundation upon which all of this is built."
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The Funding & Economics

"Economics

Once we’ve seen the growth of fandom in our regional leagues and across the globe, we believe it’s our responsibility to then unlock the sport’s sustainable economic future. Our esports fan community - and your ongoing engagement with the sport - has tangible value and gives us the opportunity to build a profitable and thriving ecosystem for owners and teams. To continue to attract the type of healthy, long-term investment that has helped mature the scene to date and will support the long-term evolution of the sport, we need to unlock new revenue streams. We need to grow the pie so that there’s more for teams and pros. At the moment, revenue can be categorized into several major buckets - with more to come as the scene matures:
  • Media / sponsorships
  • Merchandise
  • In-game content
Media/sponsorships are a vital part of LoL esports’ economic future. We've been working for over a year to restructure and expand our approach to media distribution and ad/sponsorship sales. Unfortunately, we can’t share more details until deals are inked, but we believe this is an important component to long term success.
Merch requires much closer collaboration with teams. Recent tests have shown strong interest from fans, and we’d like to work with teams more closely to help them amplify their efforts to get cool stuff to those that want it.

Finally, selling in-game content has always been an important part of our economic plan for both teams and the league. We started with summoner icons, and have been working with teams to explore new items and increased revenue sharing. For specific details on some key changes to in-game content we’re making soon (not ™) we have a detailed section below. Stay strong and keep reading!

Stability

Nailing fandom and strong economics is important for a thriving sport - but stability, with partnered organizations and the right structure, helps create a healthier environment in which our sport can grow and evolve over the longer term.

We’re not yet at the stage where we can describe exactly what long-term org partnerships will look like; we’re not sure how they’ll work, or even if there will be the same structure in each region. Creating long-term partnerships across the globe is complicated - legally, financially, operationally. That said, the first step is securing those partners and putting the right structure in place. We will be looking to make this step in 2018.

LoL Esports in 2017As we invest and build towards the future, we recognize that the current ecosystem isn’t consistently profitable yet for team owners or for the league. Costs have risen - namely in the form of player salary increases and support for those pros - mainly as a direct result of significant external investment and interest in the scene. For example, motivated owners in the LPL have been trying to be more competitive globally in part by importing star players at high salary, which has led to a similar increase in salaries in leagues like the LCK as they try to protect their homegrown talent. That investment is a positive thing, especially for pros, but we understand it creates pressure for teams juggling costs in the short-term and we want to help them avoid cutting pro salaries and support.

This part of the journey isn’t unusual; escalated investment is a natural occurrence in a growing ecosystem, and is a sign that our initial approach has been working. However, we recognize that we can help rebalance the scene by accelerating some of our longer-term economic tactics to help address short-term pain felt by many of our partners.

Unlocking digital revenue
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Starting with Worlds 2016, we’re making some changes around in-game content which will create additional revenue streams for players and teams."
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The  Stuff We Really Want to Hear

  • Championship skin & ward - From now, 25% of revenue from each year’s Championship skin and Championship Ward will be added to the Worlds prize pool. That means every purchase of Championship Zed will directly increase the prize pool for Worlds 2016. For context, had this been applied last year, it would have more than doubled the prize pool.

  • Challenger skin - Similarly, going forward, 25% of revenue from each year’s Challenger skin will be added to the MSI prize pool.

  • Team Championship skins - Beginning with the winning team from this year’s Worlds, we will be sharing 25% of the revenue earned on skin sales in the launch year of each set of Team Championship skins directly with the players who inspired them, as well as their team and league (because it takes a village to make a champion). In the spirit of celebrating past champions, we’ll also be sharing revenue from past Team Championship skins with the previous winners - players, teams and leagues (Fnatic, TPA, SKT, Samsung White and SKT again)

  • New (and improved) digital goods - Next year, we’ll be introducing new revenue sharing opportunities, such as team-branded in-game items and esports promotions, as well as improving revenue sharing on summoner icons (World icons increasing from 20-30% and regional league increasing as determined by each league). We believe the potential for revenue is extremely strong for committed teams building strong brands - but given that these are new and untested products and we’re looking to address an immediate gap in team revenue, in 2017 each league will set aside a guaranteed minimum to each of its teams as it determines appropriate based on regional needs. For example, the EU LCS will have a minimum revenue amount of €100,000 per team for the full season, of which 50% will go to players as supplemental income on top of their existing salaries

"Even without counting the retroactive payments to past champions, this will contribute millions of dollars in additional revenue to teams and pros each year.

Moving Into the Future
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We believed the future was bright for LoL esports in 2012 - and it’s even brighter today as we take our most significant steps yet. As we face additional challenges and future unknowns, we’ll continue to stick to our core beliefs; to put esports fans first, to build a great ecosystem that keeps the sport you love around for the long-term, and which fans, pros & teams all aspire to."

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[Update]: Ivern, Friend of the Forest

9/20/2016

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Ivern: Friend of the Forest


GAMEPLAY VIDEO


A few weeks ago, new voice assets were added to the PBE, in a move many thought was a tease for the next champion. Recently, those voice assets have been live in-game, and you can hear this “friend of the jungle” occasionally while clearing jungle monsters.

Wednesday, Riot confirmed that speculation with a video posted on Facebook of Ivern, a friendly tree who will be the game’s next champion.

If you can’t watch the video, those cute puppies are about to be speared by a hunter (helmet bro is nowhere in site) until Ivern pops up and entangles him in roots, literally, just like Groot. Ivern also raises the grass up around him and the pups (Garen would love this) — both of these could be hints at Ivern’s ability kit, possibly including the ability to alter/create terrain. Move over Taliyah, you've got some competition!

So now it looks like we’ll have two tree champions in the game — Ivern and Maokai. #Savetheforest


Confirmed Skins

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Riot Games Celebrates 10 years of Gaming

9/12/2016

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Thank You by BY RYZE & TRYNDAMERE

​"When we started this journey 10 years ago, we had no idea what Riot and League would become. Luckily, we were carried forward by the passion of a player community that continues to grow and evolve, ten years later.
There’s nothing more to say beyond thank you."
"To mark our first decade as a company and show our appreciation to you for building the game alongside us, we’re throwing a (small) celebration. Here are the details:​
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Every League of Legends player who has played a game within the last couple of months will receive a new summoner icon along with the Riot Kayle skin. If you don’t own Kayle, you’ll get her, too. If you already own both, you’ll receive a mystery gift. Players who can’t receive mystery gifts will instead receive the RP value of a mystery gift in their region.
The gifting process will take a few days, so hold tight if you haven’t received anything quite yet. And don’t worry if you haven’t played in a bit—we’ll make another pass next week to snag anyone else who logs on and grabs a game."

Bonus IP Weekend
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We’re also enabling a bonus IP weekend. Starting at 12:01 a.m. PT on 9/16, your base IP gains will be doubled until 11:59 p.m. PT on 9/18 (so, Friday-Sunday). Note that this is a flat boost—premades and parties will receive the same bonus as solo players.
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Thanks for the last 10 years! We can’t wait to see where we go next."
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UPDATE: League of Legends the Board Game "Mechs vs. Minions" [Video Included]

9/12/2016

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On the 10th Anniversary of Riot Games, we are given news of a new boardgame that is in development based off the widely famous League of Legends video game. Rito Games themselves have unveiled a board game set in the world of LoL. It’s called Mechs Vs. Minions, it’s shipping to customers in just a couple of months and it’s the most exciting release of 2016 that HARDLY ANYONE KNOWS ABOUT.
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Mechs Vs. Minions is a co-operative campaign game where up to 4 players each program robots that then go stomping, blasting and carving their way through a crowd of tiny warriors trying to kill you. The box alone out dos the world’s most ridiculous Kickstarters, with pre-painted miniatures, metal cogs and the most impressive inlay ever made.

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​In terms of what you get in the box Mechs Vs. Minions is a strong contender for the most lavish board game ever made, but it’s also the best value for money the world has ever seen. The price is around $80, the retail price is literally 50% of what we'd expect another publisher to charge. In other words, you’re going to be hearing a lot about this game. As it transcends the internet in a flood of viral posts.  Get hype summoners, queue up has just entered a new level of awesome.

Source: League of Legends: Mechs Vs. Minions
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League of Legends: North America Facebook Group

9/8/2016

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Theme Day Schedule


Starting on September 1st, League of Legends: North America will be hosting themed days so that the community can further express themselves within the group! 

Want to be a part of the fun? Request to join the group here!

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Selfie Sunday - Post selfies of you or your squad in the thread!

Music Monday - Share with us the tunes you listen too while gaming

Thirsty Tuesday - Also known as "Waifu" day, post your crushes, heroes, cosplay gods or goddess, etc. You get the picture.

Wildcard Wednesday - This day will be the official "Unrelated" post day, you are allowed to post Unrelated content but please keep it PG-13 and DO NOT SELF ADVERTISE

Tourney Thursday - We will have 2-3 mods swapping responsibilities for this day. This is the official "In-house tournament" day, you will sign up and compete in tournaments to win swag donated by 
Knova*

Follow Friday - This is the OFFICIAL ADVERTISEMENT DAY, you will post your pages, twitch, youtube, etc, IN THE THREAD ONLY on this day so others can follow you, and so that you can follow others

​E-Talk Saturday - Every Saturday we will have a video segment of a person of interest in the eSports industry who will discuss what it takes to get into the industry, what the industry is, and all things eSports**

*If you would like to sign up to become a mod and run these events please message me or email us at marketing@knovagaming.com

​**We will be providing additional information regarding this at a later date when we have more content, but as of right now these days will be treated as regular days, if you are interested in participating in these days or are the founder of a website or program eSports related, please contact us at marketing@knovagaming.com

Show us your support!

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All profits from merch related to the group go to that groups "Cashpool" which will be used for Tournaments and other events! Link to each merch in comment section
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Current Cashpool Amount:
$8.92
Sexy beast Taric: Here

Classic League of Legends: Florida Shirt: Here

NEW League of Legends Florida: Orlando Edition: Here

Knova Gaming Official Shirt: 2016 Edition: Here


THANK YOU FOR YOUR SUPPORT, PLEASE LET US KNOW IF WE CAN MAKE ANY IMPROVEMENTS!

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Want to advertise your product or brand on our site? Contact us at marketing@knovagaming.com
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League of Legends: Patch Notes 6.18 *Highlights*

9/7/2016

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"Greetings, Summoners.

Welcome to Patch 6.18, the one that Worlds will be played on. It’s hard to believe that it’s already been a year since our last clash of fates, but we’re hard at work putting the finishing touches on the balance state to give teams an ideal environment to rise to the occasion. 

Speaking of that balance state - as you can guess, the majority of these changes are aimed at professional play. Given how teams are adapting to the resurgence of standard lanes, we’re committed to tossing love to some old favorites (MF, Lux) and taking down some powerhouses (Vladimir, Gnar) in order to give folks the wiggle room necessary to experiment. While the ‘worlds meta’ usually shakes out over the course of the tournament itself, we feel it’s important to give teams options - and so a lot of our work and goals from 6.17 carry over here.

Pros aren’t the only ones having fun - after years of being forgotten, Yorick Mori’s been remembered in an all-new update looking to spook the flesh right off your bones. Sporting a new entourage of brain-hungry undead minions and a very complicated relationship with the concept of death, Yorick’s ready to shamble his way into a side-lane near you and get to shoveling some fools. When we said pros aren’t the only ones having fun, we meant it - Yorick’s disabled for Worlds on account of being fresh-off-the-press. I’m sure he’ll be okay.

And that’s all for us! Patches are looking to be a bit quieter from here on out as we put the finishing touches on Preseason - but we’ll still be back with a couple more rounds of exciting changes (and exciting bugfixes!) before the insanity of 2017 approaches.

So sit back, relax, and get ready to watch the world’s best beat the living sh*t out of one another to prove who’s the best. We’ll be kicking it with our buddy Yorick (pass the brains).

Good luck, have fun."

Brought to you by: 
Patrick "Scarizard" Scarborough | Paul "Aether" Perscheid | Mattias "Gentleman Gustaf" Lehman

Upcoming Skins


Champion Rework

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Miscellaneous Updates & Fixes

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Full Patch Notes Located Here

Source: League of Legends Official Site
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